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It was great to know what each of us could bring to the table of the project and see how we can build upon those strengths for future projects.Although we kept on pushing the project back month after month, it was definitely worth the wait. Zippy’s ability is a magnetic repelling power which allows him to jump and repel enemies. The player controls Zippy in the game, a little magnet attempting to survive all kinds of mechanical mutations.Even if you choose not to have your activity tracked by third parties for advertising services, you will still see non-personalized ads on our site., have called it quits after dating for nearly a year.Those advertisers use tracking technologies to collect information about your activity on our sites and applications and across the Internet and your other apps and devices.
It didn’t work perfect at the time, but the feeling of seeing something you made on a real game console is somewhat magical.
While I can’t really say I had a clear image of what I expected Zippy Push Kid to be (thanks to pretty bad planning on all our parts), I’m pretty happy with the result.
Our development time was a lot longer than the 3-day Ludum Dare contest we entered Trepang into, and in light of this we dreamed a bit bigger.
Available for 80 MSP or free as a demo, visit Zippy’s Xbox Marketplace page to play and find out more!
Being our first game we’ve done together since Trepang at Ludum Dare 22, I have to say making Zippy was both a learning and fun experience.