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It’s something we’ve become fairly used to as online gamers, and it’s achieved at least a small amount of acceptance (even if plenty of us still find it a little strange). It’s old hat, it’s been happening since online gaming began.So then there’s this thing, called dating in MMORPGs. I have no idea how that even works, really, but I suppose it’s similar to just meeting someone you like online, hitting it off, playing together a lot, and then maybe deciding you might like to eventually meet each other in person. Dating / Marriage in Jade Dynasty Grants Access to Special Skills But then…Likewise, evaluating a dating site before using it is essential, and it will bring you that much closer to finding a good match.First Met, formerly known as AYI, is an online dating service that can be accessed through a mobile or Facebook app and on the web.The free platform allows users to connect with new people based on mutual friends and interests.My Social Calendar connects people with similar social interests by planning fun events for socializing. C., Philadelphia, Detroit, New York City, Boston, South Florida, Charlotte and Los Angeles.By offering players special partnership bonuses within the game, rewards, and whatever else, developers, crafty as ever, find new ways to skim a little more gravy off the top of of the meaty, delicious money-cake that is their playerbase. It could very well be that the implementation of these mechanics was driven by a kind of pure, humanitarian benevolence.Luna Online has an in-game dating system So that’s cool.
To start, visit from any browser and you’ll instantly recognize the same familiar flow. And that last step is more seamless than ever before if you’re on your desktop: it’s an experience specially designed for messaging, displaying your match’s profile as you chat.what if developers started designing dating “mechanics” to be implemented into their games? Take, for instance, the Soul Mate system in Asda Story, or the dating system in Luna Online.These kinds of things, while not exactly commonplace, cleverly cater to our predictable (and oh-so-exploitable) human desire for companionship and intimacy.Even taking it out of a romantic context (as I’m sure there are plenty of people who would take advantage of these bonuses without actually being romantically involved), it’s kind of cool to imagine having a “partner” in the game who confers bonuses to you and vice versa when you are fighting side-by-side.It brings to mind a more broad topic, and an interesting question; why don’t more games do this kind of thing?
Frankly, I would love to be able to have some kind of combat advantage for my boyfriend and I while we plow through things, or special unlockable gear that enables us, when playing together, to cut an even more efficient and bloody swath through the droves of our enemies.